Important Information and Dates ​

  • Link on the conference pages: Click here (MCI-WS01)
  • Link for submission: Click here (MCI-WS106)
  • Language: German or English
  • At least one author of each accepted submission must attend the workshop in-person and on-site and register for at least one day of the conference

Information on submission

  • Length: 4-8 pages, including references, not anonymized
  • Template: click here for general information – ACM two-column format (Word version)

Important dates

  • Deadline: 14.06.2024 – this is the final deadline; there will not be any extension!
  • Notification about acceptance: 28.06.2024
  • Submission of the final paper: 19.07.2024
  • Workshop: 01.09.2024

Further Information on Proceedings:

Accepted papers will be published in the open access GI Digital Library and are indexed by Google Scholar and others. In preparation for submitting a paper for the workshop, it is highly recommended to familiarize oneself with a related publication about this workshop. Please reference it at an appropriate place in your submission to make the fit for this workshop visible. The corresponding publication of the workshop can be found for free download here (ResearchGate) or here (Journal i-com, published by De Gruyter).

 

Topics of Interest

  • Artificial Intelligence (AI) and Machine Learning (ML)
  • Open Science and Citizen Science
  • Augmented (AR), Virtual (VR), and Mixed Reality (MR)
  • Educational, Psychological, or Didactic Aspects of Gamification
  • Internet of Things (IoT)
  • Analog and Hybrid Gamification
  • Gamification for Individuals with Disabilities
  • Ethical Aspects of Gamification
  • Sustainability
  • Focusing on the research area, in particular definitions and theories for gamification and beyond.
  • Analyzing game design elements, particularly the individual-, joint- and user-related effects.
  • How to replace PBL (points, badges, and leaderboards) with other game design elements.
  • Identifying long-term effects in empirical studies and how to conduct experiments.

The full-day workshop consists of two parts. Both of them will be in-person events and will conducted on-site with no hybrid options. The first part includes the presentation and in-depth discussion of selected papers, which will also be included in the workshop proceedings of the Mensch und Computer 2024 conference. The organizing team will select the papers according to a preceding peer review, whereby at least three reviewers will evaluate each submission. In previous years, between two and four submissions were selected for presentation, which is also the intention for 2024. This first part will last between one and a half and three hours and thus last the morning.

Like in previous years, in the second part of the workshop, a hands-on workshop on a topic yet to be determined will occur. One possible idea would be to discuss how to critically examine and evaluate existing gamification implementations, including ethical aspects. Participants will discuss together in a World-Café style manner. The active exchange between the community has proven to be a success factor of the workshop and will therefore be maintained. Although we have an open-end session, we expect this second part to last two or three hours.

Accepted workshop submissions on gamification will be presented and discussed at the workshop. The accepted presentations and the exact schedule will be published here and updated continuously. Workshop participation is also possible and encouraged without a workshop submission.