Gam-R at the MuC 2022
This workshop took place in person at the MuC Darmstadt on 04.09.2022. A solid attendance with 16 participants has led to another successful workshop.
The following contributions were presented:
- Gamification und die Wahrnehmung von Punkten – Eine Umfragestudie by Athanasios Mazarakis and Paula Bräuer
- Evidenzbasierte Definition von Spiel-Design-Elementen durch automatisierte Regelextraktion aus Spielanleitungen by Alexander Schneider
- Leveraging AI for Effective To-Do List Gamification by Saksham Consul, Jugoslav Stojcheski, and Falk Lieder
Agenda
The workshop Gam-R – Gamification Reloaded will take place in person on 4 September 2022.
Accepted workshop submissions on gamification will be presented and discussed at the workshop. The accepted presentations and the exact schedule will be published here and updated continuously. Workshop participation is also possible and encouraged without a workshop submission.
Schedule
- From 8:00 am: Registration and coffee
- 9:30 am: Welcome by the workshop team and short round of introductions of the attendees
- 9:45 am: Presentation 1: Gamification und die Wahrnehmung von Punkten – Eine Umfragestudie by Athanasios Mazarakis and Paula Bräuer (ca. 15+30)
- 10:30 am: Coffee break
- 11:00 am: Presentation 2: Leveraging AI for Effective To-Do List Gamification by Saksham Consul, Jugoslav Stojcheski, and Falk Lieder (ca. 15+30)
- 11:45 am: Presentation 3: Evidenzbasierte Definition von Spiel-Design-Elementen durch automatisierte Regelextraktion aus Spielanleitungen by Alexander Schneider (ca. 15+30)
- 12:30 am: Lunch break
- 2:00 pm: Hands-on workshop on AI-driven gamification
- 3:30 pm: Coffee break
- 4:00 pm (latest 5:30 pm): Conclusion and farewell
Details of the presentations:
https://www.conftool.com/muc2022/index.php?page=browseSessions&form_session=304
For more info or if you have any questions, just write us an email at a.mazarakis@zbw.eu.